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Changes On Branch spoof

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Changes In Branch spoof Excluding Merge-Ins

This is equivalent to a diff from 1f0e07400c to d7057bb24d

2024-03-26
09:06
Adapting the structure to deal with more complex games and merging Spoof, but not ready yet. check-in: 223ad50bdb user: david tags: trunk
08:17
Merged improvements made on Rps and Dice into the Spoof branch and got things in order. Leaf check-in: d7057bb24d user: david tags: spoof
2023-11-06
08:09
Restructured event loop to use a single channel that receives fedi API notifications game-generated events. Got the tests that were passing, passing again. check-in: 846461bf2e user: david tags: spoof
2023-10-31
12:57
New release adding dice rolling. check-in: 1f0e07400c user: david tags: trunk
2023-10-30
21:51
Further fixes to the regexp and the logic. check-in: 11d59e8c64 user: david tags: trunk, v1

Changes to Cargo.toml.

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regex = { default-features = false, version = "1.10.0" }
tokio-util = "0.7.9"

mastodon-async = { version = "1.3.1", features = ["toml", "mt", "rustls-tls"], default-features = false }
once_cell = "1.18.0"
reqwest = { version = "0.11.22", default_features = false, features = ["rustls-tls"]}
rand = "0.8.5"


# The following lines are optimising for a small binary, given a bot spends most of its time idling in RAM.
[profile.release]
strip = true
opt-level = "z"
lto = true
codegen-units = 1







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regex = { default-features = false, version = "1.10.0" }
tokio-util = "0.7.9"

mastodon-async = { version = "1.3.1", features = ["toml", "mt", "rustls-tls"], default-features = false }
once_cell = "1.18.0"
reqwest = { version = "0.11.22", default_features = false, features = ["rustls-tls"]}
rand = "0.8.5"


# The following lines are optimising for a small binary, given a bot spends most of its time idling in RAM.
[profile.release]
strip = true
opt-level = "z"
lto = true
codegen-units = 1

Changes to README.md.

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* My fedi account, [@modulux@node.isonomia.net](https://node.isonomia.net/@modulux).
* The [fossil repository](https://modulus.isonomia.net/pravda.cgi) for the project.
* If you must, email me at modulus at isonomia dot net.

## Change log.


* V 0.1.3: dice can be rolled with the dice command, accepting an ndm optional parameter.
* V 0.1.2: exponential backoff system for cases where the streaming API fails. Assorted typographical corrections.
* V 0.1.1: set a loop around the toot streaming in case it errors out.
* V 0.1.0: initial release.







>




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* My fedi account, [@modulux@node.isonomia.net](https://node.isonomia.net/@modulux).
* The [fossil repository](https://modulus.isonomia.net/pravda.cgi) for the project.
* If you must, email me at modulus at isonomia dot net.

## Change log.

* V 0.2.0: Spoof is implemented.
* V 0.1.3: dice can be rolled with the dice command, accepting an ndm optional parameter.
* V 0.1.2: exponential backoff system for cases where the streaming API fails. Assorted typographical corrections.
* V 0.1.1: set a loop around the toot streaming in case it errors out.
* V 0.1.0: initial release.

Changes to src/dice.rs.

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use crate::game::{Command, Game, Reply};
use crate::{Lazy, Regex};
use rand::Rng;

pub struct Dice;

impl Game for Dice {
    fn new() -> Self {



        Dice
    }
    fn next(&mut self, m: &Command) -> Reply {
        let mut r = Reply::new();
        static DICE: Lazy<Regex> = Lazy::new(|| {
            Regex::new(r"^(?:dice|dado)(?: (\d+)(?:d(\d+))?)?$").expect("Problem building dice regexp.")

        });
        let mut rng = rand::thread_rng();
        let mut gen = |n1, n2| rng.gen_range(n1..=n2);







        if let Some(caps) = DICE.captures(&m.content) {
            let l = caps.iter().skip(1).filter(|c| c.is_some()).count();
            // println!("{}: {:?}", l, caps);
            match l {
                0 => {
                    r.push(format!(
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use crate::game::{Command, Game, GameEvent, Reply};
use crate::{Lazy, Regex};
use rand::Rng;

pub struct Dice;

impl Game for Dice {
    fn new(
        _: tokio::sync::mpsc::UnboundedSender<GameEvent>,
        _: tokio_util::sync::CancellationToken,
    ) -> Self {
    Dice
    }
    fn next(&mut self, m: &Command) -> Reply {
        let mut r = Reply::new();
        static DICE: Lazy<Regex> = Lazy::new(|| {
            Regex::new(r"^(?:dice|dado)(?: (\d+)(?:d(\d+))?)?$")
                .expect("Problem building dice regexp.")
        });
        let mut rng = rand::thread_rng();
        let mut gen = |n1, n2| rng.gen_range(n1..=n2);
        let m = match m {
            Command::PlayerCommand(c) => c,
            Command::InternalCommand(_) => {
                return r;
            }
        };

        if let Some(caps) = DICE.captures(&m.content) {
            let l = caps.iter().skip(1).filter(|c| c.is_some()).count();
            // println!("{}: {:?}", l, caps);
            match l {
                0 => {
                    r.push(format!(

Changes to src/game.rs.

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use mastodon_async::Visibility;
/// This module contains the basic data structure of a game.
/// It's a trait that you can implement and create new games from.
/// Games are represented as state machines.

/// The game trait.
pub trait Game: Send {
    /// A static method to create a new game.
    fn new() -> Self



    where
        Self: Sized;
    /// next is the state machine. It receives a Command  and gives back a Reply.
    fn next(&mut self, m: &Command) -> Reply;
}

/// A game response. For now just a vector of strings that must be tooted.








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use mastodon_async::Visibility;
/// This module contains the basic data structure of a game.
/// It's a trait that you can implement and create new games from.
/// Games are represented as state machines.

/// The game trait.
pub trait Game: Send {
    /// A static method to create a new game.
    fn new(
        c: tokio::sync::mpsc::UnboundedSender<GameEvent>,
        token: tokio_util::sync::CancellationToken,
    ) -> Self
    where
        Self: Sized;
    /// next is the state machine. It receives a Command  and gives back a Reply.
    fn next(&mut self, m: &Command) -> Reply;
}

/// A game response. For now just a vector of strings that must be tooted.
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    }
    /// Set visibility to direct messages.
    pub fn quiet(&mut self) {
        self.1 = Visibility::Direct;
    }
}

/// A command. This is what we receive at next().
pub struct Command {
    pub sender: String,
    pub content: String,
}
































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    }
    /// Set visibility to direct messages.
    pub fn quiet(&mut self) {
        self.1 = Visibility::Direct;
    }
}

/// A command from a player: sender and content.
pub struct PlayerCommand {
    pub sender: String,
    pub content: String,
}

/// An internal command: contains the match it is for, and a string.
pub struct InternalCommand {
    pub name: String,
    pub match_index: usize,
    pub command: String,
}

/// A game command.
pub enum Command<'a> {
    /// It may be a PlayerCommand.
    PlayerCommand(&'a PlayerCommand),
    /// Or an internal command to a specific match.
    InternalCommand(InternalCommand),
}

/// An event.
pub enum GameEvent {
    /// A response to send.
    Reply(Reply),
    /// Or an Internal Command..
    Step(InternalCommand),
    /// Or a fedi notification.
    Notification(crate::Notification),
}

Changes to src/main.rs.

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use futures_util::TryStreamExt;
use game::{Command, Game};
use mastodon_async::{
    entities::notification::NotificationType,
    helpers::{cli, toml},
    prelude::*,
    Language, Result, StatusBuilder,
};
use once_cell::sync::Lazy;
use regex::Regex;
use reqwest::ClientBuilder;
use std::cmp::min;
use tokio::{
    select,
    sync::mpsc,
    time::{sleep, Duration},
};
use tokio_util::sync::CancellationToken;

mod dice;
mod game;
mod rps;


/// Admin account. It can send administrative commands.
const ADMIN: &str = "modulux@node.isonomia.net";

/// Quit command.
const QUIT: &str = "!QUIT!";


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use futures_util::TryStreamExt;
use game::{Command, Game, GameEvent, PlayerCommand};
use mastodon_async::{
    entities::notification::NotificationType,
    helpers::{cli, toml},
    prelude::*,
    Language, Result, StatusBuilder,
};
use once_cell::sync::Lazy;
use regex::Regex;
use reqwest::ClientBuilder;
use std::cmp::min;
use tokio::{
    select,
    sync::mpsc,
    time::{sleep, Duration},
};
use tokio_util::sync::CancellationToken;

mod dice;
mod game;
mod rps;
mod spoof;

/// Admin account. It can send administrative commands.
const ADMIN: &str = "modulux@node.isonomia.net";

/// Quit command.
const QUIT: &str = "!QUIT!";

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}

#[tokio::main]
async fn main() -> Result<()> {
    let token = CancellationToken::new();
    let token2 = token.clone();






    // g is a vector of games.
    let mut g: Vec<Box<dyn Game>> = vec![Box::new(rps::Rps::new())];

    // We add Rock Paper Scissors..
    // If you write another game you need to create a file, use mod, and add it like this.
    // g.push(Box::new(rps::Rps::new()));
    g.push(Box::new(dice::Dice::new()));

    let (cs, mut cr) = mpsc::unbounded_channel();

    let web_client = ClientBuilder::new()
        .user_agent("Werewolf 0.1")
        .build()
        .expect("Problem building Reqwest client.");

    let mastodon = if let Ok(data) = toml::from_file("mastodon-data.toml") {
        Mastodon::new(web_client, data)
    } else {
        register().await?
    };


    let m = mastodon.clone();

    tokio::spawn(async move {
        println!("Initiating main event loop.");
        while let Some(event) = cr.recv().await {
            match event {
                Event::Notification(n) if n.notification_type == NotificationType::Mention => {
                    let sender = n.account.acct;
                    // Time to check if we got a quit message.
                    let s = n
                        .status
                        .expect("Event is a notification but does not have a status.");
                    let content = clean(&s.content).await;
                    if sender == ADMIN && s.content.contains(QUIT) {
                        println!("Admin sent us the shut down command.");
                        token.cancel();
                        break;
                    }
                    print_status(&s).await;
                    // Treat the toot  like a command.
                    let id = s.id;
                    let comm = Command { sender, content };
                    // We iterate on each game.
                    for i in g.iter_mut() {
                        // Asking it if we must reply.
                        let r = i.next(&comm);
                        // And for each reply.
                        // Take the visibility.
                        let v = r.1;
                        for j in r.0 {
                            // We send it.
                            println!("Sent: {}", j);
                            let status = StatusBuilder::new()
                                .status(j.to_string())
                                .language(Language::Eng)
                                .visibility(v)
                                .in_reply_to(id.to_string())
                                .build();
                            let _ =
                                post_status(&m, status.expect("Problem posting a status.")).await;
                        }
                    }
                }
                _ => (),







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}

#[tokio::main]
async fn main() -> Result<()> {
    let token = CancellationToken::new();
    let token2 = token.clone();

    // This channel sends events from the fedi API and game events to the main event loop.
    let (cs, mut cr) = mpsc::unbounded_channel();
    let spoof = spoof::Spoof::new(cs.clone(), token.clone());
    let dice = dice::Dice::new(cs.clone(), token.clone());

    // g is a vector of games.
    let mut g: Vec<Box<dyn Game>> = vec![Box::new(rps::Rps::new(cs.clone(), token.clone()))];

    // We add Rock Paper Scissors..
    // If you write another game you need to create a file, use mod, and add it like this.
    g.push(Box::new(spoof));
    g.push(Box::new(dice));



    let web_client = ClientBuilder::new()
        .user_agent("Werewolf 0.1")
        .build()
        .expect("Problem building Reqwest client.");

    let mastodon = if let Ok(data) = toml::from_file("mastodon-data.toml") {
        Mastodon::new(web_client, data)
    } else {
        register().await?
    };

    // We need one mastodon object for the stream and another to post statuses through.
    let m = mastodon.clone();
    // Event loop, runs on another thread.
    tokio::spawn(async move {
        println!("Initiating main event loop.");
        while let Some(event) = cr.recv().await {
            match event {
                GameEvent::Notification(n) if n.notification_type == NotificationType::Mention => {
                    let sender = n.account.acct;
                    // Time to check if we got a quit message.
                    let s = n
                        .status
                        .expect("Event is a notification but does not have a status.");
                    let content = clean(&s.content).await;
                    if sender == ADMIN && s.content.contains(QUIT) {
                        println!("Admin sent us the shut down command.");
                        token.cancel();
                        break;
                    }
                    print_status(&s).await;
                    // Treat the toot  like a command.

                    let comm = PlayerCommand { sender, content };
                    // We iterate on each game.
                    for i in g.iter_mut() {
                        // Asking it if we must reply.
                        let r = i.next(&Command::PlayerCommand(&comm));
                        // And for each reply.
                        // Take the visibility.
                        let v = r.1;
                        for j in r.0 {
                            // We send it.
                            println!("Sent: {}", j);
                            let status = StatusBuilder::new()
                                .status(j.to_string())
                                .language(Language::Eng)
                                .visibility(v)

                                .build();
                            let _ =
                                post_status(&m, status.expect("Problem posting a status.")).await;
                        }
                    }
                }
                _ => (),
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                }
                stream
            }
            _ => {
                sleep(Duration::from_secs(2u64.pow(min(MAX_BL, bl).into()))).await;
                if bl < MAX_BL.into() {
                    bl += 1;
                }
                println!("Backing off level now {}.", bl);

                continue;
            }
        };

        select! {
        _ = token2.cancelled() =>
        {
        println!("Shutting down...");
        break 'stream;
        }

        _ =
        stream.try_for_each(|(event, _)| async {

        cs.send(event).expect("Problem sending event through channel.");

        Ok(())
        })
        => {
        if bl < MAX_BL {
            bl += 1;
            println!("Streaming terminated. Backing off level now {}", bl);
        }}

        None = async {
        loop {
        sleep(Duration::from_secs(30)).await;
        if bl > 0 {
            bl -= 1;
            println!("Backing off level now {}.", bl);}
        }
        Some(())


        }
        =>
        {}
        };
        println!("Streaming terminated. Loop: {}. Backing off: {}", l, bl);
        l += 1;
    }







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                }
                stream
            }
            _ => {
                sleep(Duration::from_secs(2u64.pow(min(MAX_BL, bl).into()))).await;
                if bl < MAX_BL.into() {
                    bl += 1;

                    println!("Backing off level now {}.", bl);
                }
                continue;
            }
        };

        select! {
        _ = token2.cancelled() =>
        {
        println!("Shutting down...");
        break 'stream;
        }

        _ =
        stream.try_for_each(|(event, _)| async {
        if let Event::Notification(n) = event {
        cs.send(GameEvent::Notification(n)).expect("Problem sending event through channel.");
        }
        Ok(())
        })
        => {
        if bl < MAX_BL { bl += 1; }

        println!("Streaming terminated. Backing off level now {}", bl);

        }
        Some(()) = async {
        loop {
        sleep(Duration::from_secs(30)).await;
        if bl > 0 {
            bl -= 1;
            println!("Backing off level now {}.", bl);
        }
        // Return value for the type checker.
        if false { return None }
        }
        }
        =>
        {}
        };
        println!("Streaming terminated. Loop: {}. Backing off: {}", l, bl);
        l += 1;
    }

Changes to src/rps.rs.

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use crate::game::{Command, Game, Reply};
use std::cmp::Ordering;

use std::collections::{HashMap, HashSet};

/// Rock, Paper, Scissors.

/// A match. Considering to move this to Game.
struct Match {
    state: HashMap<String, Option<Play>>,
}

impl Match {

    fn new(h: &HashSet<String>) -> Self {
        let mut n = HashMap::new();
        for key in h {
            n.insert(key.clone(), None);
        }
        Match { state: n }
    }


    fn is_ready(&self) -> bool {
        self.state.values().all(|v| v.is_some())
    }


    fn opponent(&self, s: &String) -> String {
        self.state
            .keys()
            .find(|k| k != &s)
            .expect("Getting opponent, player name not in the set.")
            .to_string()
    }

    // Solves the game. MUST never call this method if there aren't two plays made.
    fn solve(&self) -> Reply {
        // Our reply.
        let mut r = Reply::new();
        // Players.
        let mut p = Vec::new();
        // And their choices:
        let mut c = Vec::new();
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use crate::game::{Command, Game, GameEvent, Reply};
use std::{
    cmp::Ordering,
    collections::{HashMap, HashSet},
};
/// Rock, Paper, Scissors.

/// A match. Considering to move this to Game.
struct Match {
    state: HashMap<String, Option<Play>>,
}

impl Match {
    /// Create a new match from the set of players in the lobby.
    fn new(h: &HashSet<String>) -> Self {
        let mut n = HashMap::new();
        for key in h {
            n.insert(key.clone(), None);
        }
        Match { state: n }
    }

    /// Determine if the game is ready for solution.
    fn is_ready(&self) -> bool {
        self.state.values().all(|v| v.is_some())
    }

    /// Return the opponent of a player in an ongoing match.
    fn opponent(&self, s: &String) -> String {
        self.state
            .keys()
            .find(|k| k != &s)
            .expect("Getting opponent, player name not in the set.")
            .to_string()
    }

    /// Solves the game. MUST never call this method if there aren't two plays made.
    fn solve(&self) -> Reply {
        // Our reply.
        let mut r = Reply::new();
        // Players.
        let mut p = Vec::new();
        // And their choices:
        let mut c = Vec::new();
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/// Data structure of the game.
pub struct Rps {
    /// A HashSet with the players waiting to play as account strings.
    lobby: HashSet<String>,
    /// capacity determines  how many people a match contains.
    capacity: u8,
    // A vector of ongoing matches.
    matches: Vec<Match>,
    // HashSet indicating for each player which match they are in.
    players: HashMap<String, usize>,
}

impl Game for Rps {
    /// Creation of a new and empty Rps game structure.
    fn new() -> Self {



        Rps {
            lobby: HashSet::new(),
            capacity: 2,
            matches: Vec::new(),
            players: HashMap::new(),
        }
    }

    /// State machine that accepts a command, changes state and delivers replies if required.
    fn next(&mut self, m: &Command) -> Reply {
        let mut r = Reply::new();







        // The entire state depends on two factors: are we waiting to join a game, and are we playing a game?
        // It is possible for both to be false, and either one to be true.
        // If both are true, this is an error.
        let waiting = self.lobby.contains(&m.sender);
        let playing = self.players.contains_key(&m.sender);
        assert!(!(waiting & playing));
        // It is possible for a command to be: rps, a move in the game, or cancelrps.
        let joining = m.content == "rps";
        let quitting = m.content == "cancelrps";
        let choice = match m.content.as_str() {
            "rock" => Some(Play::Rock),
            "paper" => Some(Play::Paper),
            "scissors" => Some(Play::Scissors),
            _ => None,
        };
        // At most, one of these conditions can hold.
        assert!(!(joining && quitting));
        assert!(!(joining && choice.is_some()));
        assert!(!(quitting && choice.is_some()));
        // At this point we have all necessary information to match.
        /*         println!(
                    "{}, {}, {:?}, {}, {}.",
                    joining, quitting, choice, playing, waiting
                );
        */
        match (joining, quitting, choice, playing, waiting) {
            // We don't bother with the impossible cases that are already excluded by assertion.
            // Let's start with joining the game.
            // There are 3 cases we need care about:
            // We're joining, not playing and not waiting.
            (true, false, None, false, false) => {
                // This has two cases.







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/// Data structure of the game.
pub struct Rps {
    /// A HashSet with the players waiting to play as account strings.
    lobby: HashSet<String>,
    /// capacity determines  how many people a match contains.
    capacity: u8,
    /// A vector of ongoing matches.
    matches: Vec<Match>,
    /// HashSet indicating for each player which match they are in.
    players: HashMap<String, usize>,
}

impl Game for Rps {
    /// Creation of a new and empty Rps game structure.
    fn new(
        c: tokio::sync::mpsc::UnboundedSender<GameEvent>,
        token: tokio_util::sync::CancellationToken,
    ) -> Self {
        Rps {
            lobby: HashSet::new(),
            capacity: 2,
            matches: Vec::new(),
            players: HashMap::new(),
        }
    }

    /// State machine that accepts a command, changes state and delivers replies if required.
    fn next(&mut self, m: &Command) -> Reply {
        let mut r = Reply::new();
        let m = match m {
            Command::PlayerCommand(c) => c,
            Command::InternalCommand(_) => {
                return r;
            }
        };

        // The entire state depends on two factors: are we waiting to join a game, and are we playing a game?
        // It is possible for both to be false, and either one to be true.
        // If both are true, this is an error.
        let waiting = self.lobby.contains(&m.sender);
        let playing = self.players.contains_key(&m.sender);
        assert!(!(waiting & playing));
        // It is possible for a command to be: rps, a move in the game, or cancelrps.
        let joining = m.content == "rps";
        let quitting = m.content == "cancelrps";
        let choice = match m.content.as_str() {
            "rock" => Some(Play::Rock),
            "paper" => Some(Play::Paper),
            "scissors" => Some(Play::Scissors),
            _ => None,
        };
        // At most, one of these conditions can hold.
        assert!(!(joining && quitting));
        assert!(!(joining && choice.is_some()));
        assert!(!(quitting && choice.is_some()));
        // At this point we have all necessary information to match.





        match (joining, quitting, choice, playing, waiting) {
            // We don't bother with the impossible cases that are already excluded by assertion.
            // Let's start with joining the game.
            // There are 3 cases we need care about:
            // We're joining, not playing and not waiting.
            (true, false, None, false, false) => {
                // This has two cases.
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            _ => {} // __
        }

        r
    }
}

// Valid plays.
#[derive(PartialEq, Debug)]
enum Play {
    Rock,
    Paper,
    Scissors,
}

impl Play {
    // Silly sound effects.
    fn noise(&self) -> String {
        match self {
            Play::Rock => "CRUNCH!",
            Play::Scissors => "SNIP!",
            Play::Paper => "CRUMPLE!",
        }
        .to_string()







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            _ => {} // __
        }

        r
    }
}

/// Valid plays.
#[derive(PartialEq, Debug)]
enum Play {
    Rock,
    Paper,
    Scissors,
}

impl Play {
    /// Silly sound effects.
    fn noise(&self) -> String {
        match self {
            Play::Rock => "CRUNCH!",
            Play::Scissors => "SNIP!",
            Play::Paper => "CRUMPLE!",
        }
        .to_string()
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        }
    }
}

/// Tests.
#[cfg(test)]
mod test {
    use crate::game::{Command, Game};
    use crate::rps::Rps;








    #[test]
    fn test_new() {
        let g = Rps::new();



        assert_eq!(g.capacity, 2);
        assert_eq!(g.lobby.len(), 0);
    }

    #[test]
    fn test_nonsense() {




        let c: Command = Command {


            sender: "modulux@node.isonomia.net".to_string(),
            content: "nonsense".to_string(),
        };

        let mut g = Rps::new();
        assert!(g.next(&c).0.is_empty());
    }

    #[test]
    fn test_first_join_game() {
        let mut g = Rps::new();



        let c = Command {

            sender: "modulux@node.isonomia.net".to_string(),
            content: "rps".to_string(),
        };
        let r = g.next(&c);
        assert_eq!(r.0.len(), 1, "Incorrect number of replies: {}.", r.0.len());
        assert_eq!(r.0[0], "@modulux@node.isonomia.net You've asked to join a game of Rock, Paper, Scissors. As soon as someone else wants to play, I'll send you a message so you can tell me your choice.".to_string(), "Incorrect reply message: {}.", r.0[0]);
        assert_eq!(
            g.capacity, 1,
            "Capacity in lobby should be 1, is {}.",
            g.capacity
        );
    }

    #[test]
    fn test_join_game_twice() {
        let mut g = Rps::new();



        let c = Command {

            sender: "modulux@node.isonomia.net".to_string(),
            content: "rps".to_string(),
        };
        g.next(&c);
        let r = g.next(&c);



        assert_eq!(r.0.len(), 1, "Incorrect number of replies: {:}.", r.0.len());
        assert_eq!(r.0[0], "@modulux@node.isonomia.net You're already waiting for a game of Rock, Paper, Scissors. Be patient.".to_string(), "Incorrect reply message: {}.", r.0[0]);
        assert_eq!(
            g.capacity, 1,
            "Capacity in lobby should be 1, is {}.",
            g.capacity
        );
    }

    #[test]
    fn test_join_game_complete() {
        let mut g = Rps::new();
        let c1 = Command {


            sender: "modulux@node.isonomia.net".to_string(),
            content: "rps".to_string(),
        };
        g.next(&c1);
        let c2 = Command {
            sender: "modulux2@node.isonomia.net".to_string(),
            content: "rps".to_string(),
        };
        let r = g.next(&c2);
        assert_eq!(r.0.len(), 2, "Incorrect number of replies: {}.", r.0.len());
        assert!(r.0.contains(&"@modulux@node.isonomia.net Got a partner! Your opponent is modulux2@node.isonomia.net

Tell me your choice: *rock*, *paper*, or *scissors*?".to_string()), "Missing reply.");
        assert!(r.0.contains(&"@modulux2@node.isonomia.net Got a partner! Your opponent is modulux@node.isonomia.net

Tell me your choice: *rock*, *paper*, or *scissors*?".to_string()), "Missing reply.");
    }

    #[test]
    fn test_play_twice() {
        let mut g = Rps::new();
        let c1 = Command {


            sender: "modulux@node.isonomia.net".to_string(),
            content: "rps".to_string(),
        };
        let c2 = Command {
            sender: "modulux2@node.isonomia.net".to_string(),
            content: "rps".to_string(),
        };
        let c3 = Command {
            sender: "modulux@node.isonomia.net".to_string(),
            content: "rock".to_string(),
        };
        g.next(&c1);
        g.next(&c2);
        g.next(&c3);
        let r = g.next(&c3);
        assert_eq!(
            r.0.len(),
            1,
            "Incorrect number of replies. Reply: {:#?}.",
            r
        );

        assert_eq!(r.0[0], "@modulux@node.isonomia.net You already sent me your choice. You need to wait for modulux2@node.isonomia.net

If you get bored, you can send me *cancelrps* to cancel the game.", "Incorrect reply: {}.", r.0[0]);
    }

    #[test]
    fn test_play_too_early() {
        let mut g = Rps::new();
        let c = Command {


            sender: "modulux@node.isonomia.net".to_string(),
            content: "rock".to_string(),
        };
        let r = g.next(&c);
        assert_eq!(r.0.len(), 1, "Incorrect number of replies in: {:?}", r);
        assert_eq!(r.0[0], "@modulux@node.isonomia.net You haven't joined a game yet. You can do so by sending me *rps* whenever you like.", "{:?}", r);
    }

    #[test]
    fn twice_early_play() {
        let mut r;
        let mut g = Rps::new();
        let c1 = Command {


            sender: "modulux@node.isonomia.net".to_string(),
            content: "rock".to_string(),
        };
        let c2 = Command {
            sender: "modulux2@node.isonomia.net".to_string(),
            content: "rock".to_string(),
        };
        r = g.next(&c1);
        assert_eq!(r.0.len(), 1, "Incorrect number of replies in: {:?}", r);
        assert_eq!(r.0[0], "@modulux@node.isonomia.net You haven't joined a game yet. You can do so by sending me *rps* whenever you like.", "{:?}", r);

        r = g.next(&c2);
        assert_eq!(r.0.len(), 1, "Incorrect number of replies in: {:?}", r);
        assert_eq!(r.0[0], "@modulux2@node.isonomia.net You haven't joined a game yet. You can do so by sending me *rps* whenever you like.", "{:?}", r);
    }
    fn command(sender: &str, content: &str) -> Command {
        Command {
            sender: sender.to_string(),
            content: content.to_string(),
        }
    }

    #[test]
    fn test_join_full_then_cancel() {
        let r;
        let mut g = Rps::new();





        g.next(&command("modulux@node.isonomia.net", "rps"));



        g.next(&command("modulux2@node.isonomia.net", "rps"));




        r = g.next(&command("modulux@node.isonomia.net", "cancelrps"));



        assert_eq!(r.0.len(), 1, "Incorrect number of replies: {:?}", r);
        assert_eq!(
            r.0[0],
            "@modulux@node.isonomia.net has cancelled the game with @modulux2@node.isonomia.net

You're both welcome to play again any time. Use *rps* to start a new match.",
            "Incorrect response: {}",
            r.0[0]
        );
    }

    #[test]
    fn test_join_full_play_then_cancel() {
        let r;
        let mut g = Rps::new();





        g.next(&command("modulux@node.isonomia.net", "rps"));



        g.next(&command("modulux2@node.isonomia.net", "rps"));



        g.next(&command("modulux@node.isonomia.net", "rock"));




        r = g.next(&command("modulux@node.isonomia.net", "cancelrps"));



        assert_eq!(r.0.len(), 1, "Incorrect length. {:?}", r);
        assert_eq!(
            r.0[0],
            "@modulux@node.isonomia.net has cancelled the game with @modulux2@node.isonomia.net

You're both welcome to play again any time. Use *rps* to start a new match.",
            "Incorrect response. {}.",
            r.0[0]
        );
    }
}







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        }
    }
}

/// Tests.
#[cfg(test)]
mod test {
    use crate::game::{Command, Game, PlayerCommand, Reply};
    use crate::rps::Rps;

    fn command(g: &mut dyn Game, m: (String, String)) -> Reply {
        let (sender, content) = m;
        let p = PlayerCommand { sender, content };
        let r = g.next(&Command::PlayerCommand(&p));
        r
    }

    #[test]
    fn test_new() {
        let g = Rps::new(
            tokio::sync::mpsc::unbounded_channel().0,
            crate::CancellationToken::new(),
        );
        assert_eq!(g.capacity, 2);
        assert_eq!(g.lobby.len(), 0);
    }

    #[test]
    fn test_nonsense() {
        let mut g = Rps::new(
            tokio::sync::mpsc::unbounded_channel().0,
            crate::CancellationToken::new(),
        );
        let r = command(
            &mut g,
            (
                "modulux@node.isonomia.net".to_string(),
                "nonsense".to_string(),

            ),
        );
        assert!(r.0.is_empty());
    }

    #[test]
    fn test_first_join_game() {
        let mut g = Rps::new(
            tokio::sync::mpsc::unbounded_channel().0,
            crate::CancellationToken::new(),
        );
        let r = command(
            &mut g,
            ("modulux@node.isonomia.net".to_string(), "rps".to_string()),


        );
        assert_eq!(r.0.len(), 1, "Incorrect number of replies: {}.", r.0.len());
        assert_eq!(r.0[0], "@modulux@node.isonomia.net You've asked to join a game of Rock, Paper, Scissors. As soon as someone else wants to play, I'll send you a message so you can tell me your choice.".to_string(), "Incorrect reply message: {}.", r.0[0]);
        assert_eq!(
            g.capacity, 1,
            "Capacity in lobby should be 1, is {}.",
            g.capacity
        );
    }

    #[test]
    fn test_join_game_twice() {
        let mut g = Rps::new(
            tokio::sync::mpsc::unbounded_channel().0,
            crate::CancellationToken::new(),
        );
        command(
            &mut g,
            ("modulux@node.isonomia.net".to_string(), "rps".to_string()),


        );
        let r = command(
            &mut g,
            ("modulux@node.isonomia.net".to_string(), "rps".to_string()),
        );
        assert_eq!(r.0.len(), 1, "Incorrect number of replies: {:}.", r.0.len());
        assert_eq!(r.0[0], "@modulux@node.isonomia.net You're already waiting for a game of Rock, Paper, Scissors. Be patient.".to_string(), "Incorrect reply message: {}.", r.0[0]);
        assert_eq!(
            g.capacity, 1,
            "Capacity in lobby should be 1, is {}.",
            g.capacity
        );
    }

    #[test]
    fn test_join_game_complete() {
        let mut g = Rps::new(
            tokio::sync::mpsc::unbounded_channel().0,
            crate::CancellationToken::new(),
        );
        let c1 = ("modulux@node.isonomia.net".to_string(), "rps".to_string());



        command(&mut g, c1);
        let c2 = ("modulux2@node.isonomia.net".to_string(), "rps".to_string());


        let r = command(&mut g, c2);
        assert_eq!(r.0.len(), 2, "Incorrect number of replies: {}.", r.0.len());
        assert!(r.0.contains(&"@modulux@node.isonomia.net Got a partner! Your opponent is modulux2@node.isonomia.net

Tell me your choice: *rock*, *paper*, or *scissors*?".to_string()), "Missing reply.");
        assert!(r.0.contains(&"@modulux2@node.isonomia.net Got a partner! Your opponent is modulux@node.isonomia.net

Tell me your choice: *rock*, *paper*, or *scissors*?".to_string()), "Missing reply.");
    }

    #[test]
    fn test_play_twice() {
        let mut g = Rps::new(
            tokio::sync::mpsc::unbounded_channel().0,
            crate::CancellationToken::new(),
        );
        let c1 = ("modulux@node.isonomia.net".to_string(), "rps".to_string());



        let c2 = ("modulux2@node.isonomia.net".to_string(), "rps".to_string());



        let c3 = ("modulux@node.isonomia.net".to_string(), "rock".to_string());


        command(&mut g, c1);
        command(&mut g, c2);
        command(&mut g, c3.clone());
        let r = command(&mut g, c3);
        assert_eq!(
            r.0.len(),
            1,
            "Incorrect number of replies. Reply: {:#?}.",
            r
        );

        assert_eq!(r.0[0], "@modulux@node.isonomia.net You already sent me your choice. You need to wait for modulux2@node.isonomia.net

If you get bored, you can send me *cancelrps* to cancel the game.", "Incorrect reply: {}.", r.0[0]);
    }

    #[test]
    fn test_play_too_early() {
        let mut g = Rps::new(
            tokio::sync::mpsc::unbounded_channel().0,
            crate::CancellationToken::new(),
        );
        let c = ("modulux@node.isonomia.net".to_string(), "rock".to_string());


        let r = command(&mut g, c);
        assert_eq!(r.0.len(), 1, "Incorrect number of replies in: {:?}", r);
        assert_eq!(r.0[0], "@modulux@node.isonomia.net You haven't joined a game yet. You can do so by sending me *rps* whenever you like.", "{:?}", r);
    }

    #[test]
    fn twice_early_play() {
        let mut r;
        let mut g = Rps::new(
            tokio::sync::mpsc::unbounded_channel().0,
            crate::CancellationToken::new(),
        );
        let c1 = ("modulux@node.isonomia.net".to_string(), "rock".to_string());



        let c2 = ("modulux2@node.isonomia.net".to_string(), "rock".to_string());


        r = command(&mut g, c1);
        assert_eq!(r.0.len(), 1, "Incorrect number of replies in: {:?}", r);
        assert_eq!(r.0[0], "@modulux@node.isonomia.net You haven't joined a game yet. You can do so by sending me *rps* whenever you like.", "{:?}", r);

        r = command(&mut g, c2);
        assert_eq!(r.0.len(), 1, "Incorrect number of replies in: {:?}", r);
        assert_eq!(r.0[0], "@modulux2@node.isonomia.net You haven't joined a game yet. You can do so by sending me *rps* whenever you like.", "{:?}", r);
    }







    #[test]
    fn test_join_full_then_cancel() {
        let r;
        let mut g = Rps::new(
            tokio::sync::mpsc::unbounded_channel().0,
            crate::CancellationToken::new(),
        );
        command(
            &mut g,
            ("modulux@node.isonomia.net".to_string(), "rps".to_string()),
        );
        command(
            &mut g,
            ("modulux2@node.isonomia.net".to_string(), "rps".to_string()),
        );
        r = command(
            &mut g,
            (
                "modulux@node.isonomia.net".to_string(),
                "cancelrps".to_string(),
            ),
        );
        assert_eq!(r.0.len(), 1, "Incorrect number of replies: {:?}", r);
        assert_eq!(
            r.0[0],
            "@modulux@node.isonomia.net has cancelled the game with @modulux2@node.isonomia.net

You're both welcome to play again any time. Use *rps* to start a new match.",
            "Incorrect response: {}",
            r.0[0]
        );
    }

    #[test]
    fn test_join_full_play_then_cancel() {
        let r;
        let mut g = Rps::new(
            tokio::sync::mpsc::unbounded_channel().0,
            crate::CancellationToken::new(),
        );
        command(
            &mut g,
            ("modulux@node.isonomia.net".to_string(), "rps".to_string()),
        );
        command(
            &mut g,
            ("modulux2@node.isonomia.net".to_string(), "rps".to_string()),
        );
        command(
            &mut g,
            ("modulux@node.isonomia.net".to_string(), "rock".to_string()),
        );
        r = command(
            &mut g,
            (
                "modulux@node.isonomia.net".to_string(),
                "cancelrps".to_string(),
            ),
        );
        assert_eq!(r.0.len(), 1, "Incorrect length. {:?}", r);
        assert_eq!(
            r.0[0],
            "@modulux@node.isonomia.net has cancelled the game with @modulux2@node.isonomia.net

You're both welcome to play again any time. Use *rps* to start a new match.",
            "Incorrect response. {}.",
            r.0[0]
        );
    }
}

Added src/spoof.rs.

































































































































































































































































































































































































































































































































































































































































































































































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use crate::{
    game::{Command, Game, GameEvent, InternalCommand, PlayerCommand, Reply},
    sleep, Duration, Lazy, Regex,
};
use std::collections::{HashMap, HashSet};
/// Spoof.

/// A match. Considering to move this to Game.
/// TODO: think about locales.
struct Match {
    state: HashMap<String, Option<Play>>,
}

impl Match {
    fn new(h: &HashSet<String>) -> Self {
        let mut n = HashMap::new();
        for key in h {
            n.insert(key.clone(), None);
        }
        Match { state: n }
    }

    fn is_ready(&self) -> bool {
        self.state.values().all(|v| v.is_some())
    }
}

/// Data structure of the game.
pub struct Spoof {
    /// name of the game.
    name: String,
    /// A HashSet with the players waiting to play as account strings.
    lobby: HashSet<String>,
    /// capacity determines  how many people a match contains.
    capacity: u8,
    /// A vector of ongoing matches.
    matches: Vec<Match>,
    /// HashSet indicating for each player which match they are in.
    players: HashMap<String, usize>,
    /// This channel is the way for the game to ask the main event loop to send it an internal command.
    channel: tokio::sync::mpsc::UnboundedSender<GameEvent>,
    /// Cancellation token.
    token: tokio_util::sync::CancellationToken,
}

impl Spoof {
    /// Handling a player command.
    fn player(&mut self, m: &PlayerCommand) -> Reply {
        // Our reply.
        let mut r = Reply::new();
        // Are we in the lobby?
        let waiting = self.lobby.contains(&m.sender);
        // Are we playingg?
        let playing = self.players.contains_key(&m.sender);
        // Spoof has three commands: spoof to join, keep plus a number to determine how many coins you keep in your
        // hand, and guess plus a number to make your guess.
        // Split command into words:
        let words: Vec<_> = m.content.split_whitespace().collect();
        // match commands.
        match words[..] {
            ["spoof"] => {
                if waiting {
                    r.push(format!(
                        "@{} You're already waiting for a game of spoof. Be patient.",
                        &m.sender,
                    ));
                } else if playing {
                    r.push(format!(
                        "@{} You're already playing a game of spoof.",
                        &m.sender
                    ));
                } else {
                    if self.capacity > 1 {
                        r.push(format!("@{} You are now waiting for a game of spoof. The game will begin when there are 10 players, or when there are at least 3 players and nobody has joined in 5 minutes.", &m.sender));
                        self.lobby.insert(m.sender.clone());
                        self.capacity -= 1;
                    } else {
                        // Lobby's full. Game must start.
                        self.lobby.insert(m.sender.clone());
                        let players = self.lobby.clone();
                        let this_match = Match::new(&players);
                        self.lobby = HashSet::new();
                        self.capacity = 10;
                        self.matches.push(this_match);
                        let n = self.matches.len() - 1;
                        for i in players {
                            self.players.insert(i, n);
                        }
                        // Send start command.
                        self.channel
                            .send(GameEvent::Step(InternalCommand {
                                name: self.name.clone(),
                                match_index: n,
                                command: "start".to_string(),
                            }))
                            .expect("Problem sending event through channel.");
                    }
                }
            }
            _ => {}
        }
        r
    }

    /// Handling an internal command.
    fn internal(&mut self, m: &InternalCommand) -> Reply {
        let mut r = Reply::new();
        if m.name == self.name {}
        r
    }
}

impl Game for Spoof {
    /// Creation of a new and empty Spoof game structure.
    fn new(
        c: tokio::sync::mpsc::UnboundedSender<GameEvent>,
        token: tokio_util::sync::CancellationToken,
    ) -> Self {
        Spoof {
            name: "spoof".to_string(),
            lobby: HashSet::new(),
            capacity: 10,
            matches: Vec::new(),
            players: HashMap::new(),
            channel: c,
            token: token,
        }
    }

    /// State machine that accepts a command, changes state and delivers replies if required.
    fn next(&mut self, m: &Command) -> Reply {
        let mut r = Reply::new();
        r = match m {
            Command::PlayerCommand(p) => self.player(p),
            Command::InternalCommand(i) => self.internal(i),
        };
        r
    }
}

/// Play is a guess, or a failure to guess.
struct Play(Option<u16>);

/// Tests.
#[cfg(test)]
mod test {
    use crate::game::{Command, Game, PlayerCommand, Reply};
    use crate::spoof::Spoof;

    fn command(g: &mut dyn Game, m: (String, String)) -> Reply {
        let (sender, content) = m;
        let p = PlayerCommand { sender, content };
        let r = g.next(&Command::PlayerCommand(&p));
        r
    }

    #[test]
    fn test_new() {
        let g = Spoof::new(
            tokio::sync::mpsc::unbounded_channel().0,
            crate::CancellationToken::new(),
        );
        assert_eq!(g.capacity, 10);
        assert_eq!(g.lobby.len(), 0);
    }

    #[test]
    fn test_nonsense() {
        let mut g = Spoof::new(
            tokio::sync::mpsc::unbounded_channel().0,
            crate::CancellationToken::new(),
        );
        let r = command(
            &mut g,
            (
                "modulux@node.isonomia.net".to_string(),
                "nonsense".to_string(),
            ),
        );
        assert!(r.0.is_empty());
    }

    #[test]
    fn test_first_join_game() {
        let mut g = Spoof::new(
            tokio::sync::mpsc::unbounded_channel().0,
            crate::CancellationToken::new(),
        );
        let r = command(
            &mut g,
            ("modulux@node.isonomia.net".to_string(), "spoof".to_string()),
        );
        assert_eq!(r.0.len(), 1, "Incorrect number of replies: {}.", r.0.len());
        assert_eq!(r.0[0], "@modulux@node.isonomia.net You are now waiting for a game of spoof. The game will begin when there are 10 players, or when there are at least 3 players and nobody has joined in 5 minutes.".to_string(), "Incorrect reply message: {}.", r.0[0]);
        assert_eq!(
            g.capacity, 9,
            "Capacity in lobby should be 1, is {}.",
            g.capacity
        );
    }

    #[test]
    fn test_join_game_twice() {
        let mut g = Spoof::new(
            tokio::sync::mpsc::unbounded_channel().0,
            crate::CancellationToken::new(),
        );
        command(
            &mut g,
            ("modulux@node.isonomia.net".to_string(), "rps".to_string()),
        );
        let r = command(
            &mut g,
            ("modulux@node.isonomia.net".to_string(), "rps".to_string()),
        );
        assert_eq!(r.0.len(), 1, "Incorrect number of replies: {:}.", r.0.len());
        assert_eq!(r.0[0], "@modulux@node.isonomia.net You're already waiting for a game of Rock, Paper, Scissors. Be patient.".to_string(), "Incorrect reply message: {}.", r.0[0]);
        assert_eq!(
            g.capacity, 1,
            "Capacity in lobby should be 1, is {}.",
            g.capacity
        );
    }

    #[test]
    fn test_join_game_complete() {
        let mut g = Spoof::new(
            tokio::sync::mpsc::unbounded_channel().0,
            crate::CancellationToken::new(),
        );
        let c1 = ("modulux@node.isonomia.net".to_string(), "rps".to_string());
        command(&mut g, c1);
        let c2 = ("modulux2@node.isonomia.net".to_string(), "rps".to_string());
        let r = command(&mut g, c2);
        assert_eq!(r.0.len(), 2, "Incorrect number of replies: {}.", r.0.len());
        assert!(r.0.contains(&"@modulux@node.isonomia.net Got a partner! Your opponent is modulux2@node.isonomia.net

Tell me your choice: *rock*, *paper*, or *scissors*?".to_string()), "Missing reply.");
        assert!(r.0.contains(&"@modulux2@node.isonomia.net Got a partner! Your opponent is modulux@node.isonomia.net

Tell me your choice: *rock*, *paper*, or *scissors*?".to_string()), "Missing reply.");
    }

    #[test]
    fn test_play_twice() {
        let mut g = Spoof::new(
            tokio::sync::mpsc::unbounded_channel().0,
            crate::CancellationToken::new(),
        );
        let c1 = ("modulux@node.isonomia.net".to_string(), "rps".to_string());
        let c2 = ("modulux2@node.isonomia.net".to_string(), "rps".to_string());
        let c3 = ("modulux@node.isonomia.net".to_string(), "rock".to_string());
        command(&mut g, c1);
        command(&mut g, c2);
        command(&mut g, c3.clone());
        let r = command(&mut g, c3);
        assert_eq!(
            r.0.len(),
            1,
            "Incorrect number of replies. Reply: {:#?}.",
            r
        );

        assert_eq!(r.0[0], "@modulux@node.isonomia.net You already sent me your choice. You need to wait for modulux2@node.isonomia.net

If you get bored, you can send me *cancelrps* to cancel the game.", "Incorrect reply: {}.", r.0[0]);
    }

    #[test]
    fn test_play_too_early() {
        let mut g = Spoof::new(
            tokio::sync::mpsc::unbounded_channel().0,
            crate::CancellationToken::new(),
        );
        let c = ("modulux@node.isonomia.net".to_string(), "rock".to_string());
        let r = command(&mut g, c);
        assert_eq!(r.0.len(), 1, "Incorrect number of replies in: {:?}", r);
        assert_eq!(r.0[0], "@modulux@node.isonomia.net You haven't joined a game yet. You can do so by sending me *rps* whenever you like.", "{:?}", r);
    }

    #[test]
    fn twice_early_play() {
        let mut r;
        let mut g = Spoof::new(
            tokio::sync::mpsc::unbounded_channel().0,
            crate::CancellationToken::new(),
        );
        let c1 = ("modulux@node.isonomia.net".to_string(), "rock".to_string());
        let c2 = ("modulux2@node.isonomia.net".to_string(), "rock".to_string());
        r = command(&mut g, c1);
        assert_eq!(r.0.len(), 1, "Incorrect number of replies in: {:?}", r);
        assert_eq!(r.0[0], "@modulux@node.isonomia.net You haven't joined a game yet. You can do so by sending me *rps* whenever you like.", "{:?}", r);

        r = command(&mut g, c2);
        assert_eq!(r.0.len(), 1, "Incorrect number of replies in: {:?}", r);
        assert_eq!(r.0[0], "@modulux2@node.isonomia.net You haven't joined a game yet. You can do so by sending me *rps* whenever you like.", "{:?}", r);
    }

    #[test]
    fn test_join_full_then_cancel() {
        let r;
        let mut g = Spoof::new(
            tokio::sync::mpsc::unbounded_channel().0,
            crate::CancellationToken::new(),
        );
        command(
            &mut g,
            ("modulux@node.isonomia.net".to_string(), "rps".to_string()),
        );
        command(
            &mut g,
            ("modulux2@node.isonomia.net".to_string(), "rps".to_string()),
        );
        r = command(
            &mut g,
            (
                "modulux@node.isonomia.net".to_string(),
                "cancelrps".to_string(),
            ),
        );
        assert_eq!(r.0.len(), 1, "Incorrect number of replies: {:?}", r);
        assert_eq!(
            r.0[0],
            "@modulux@node.isonomia.net has cancelled the game with @modulux2@node.isonomia.net

You're both welcome to play again any time. Use *rps* to start a new match.",
            "Incorrect response: {}",
            r.0[0]
        );
    }

    #[test]
    fn test_join_full_play_then_cancel() {
        let r;
        let mut g = Spoof::new(
            tokio::sync::mpsc::unbounded_channel().0,
            crate::CancellationToken::new(),
        );
        command(
            &mut g,
            ("modulux@node.isonomia.net".to_string(), "rps".to_string()),
        );
        command(
            &mut g,
            ("modulux2@node.isonomia.net".to_string(), "rps".to_string()),
        );
        command(
            &mut g,
            ("modulux@node.isonomia.net".to_string(), "rock".to_string()),
        );
        r = command(
            &mut g,
            (
                "modulux@node.isonomia.net".to_string(),
                "cancelrps".to_string(),
            ),
        );
        assert_eq!(r.0.len(), 1, "Incorrect length. {:?}", r);
        assert_eq!(
            r.0[0],
            "@modulux@node.isonomia.net has cancelled the game with @modulux2@node.isonomia.net

You're both welcome to play again any time. Use *rps* to start a new match.",
            "Incorrect response. {}.",
            r.0[0]
        );
    }
}